The Legend of Zelda a Link to the Past Vitreous Art

11.1 Overworld Goodies

After completing the Ice Palace, we can head directly to the next dungeon, Misery Mire. Note: you will demand to have already acquired the Ether Medallion to progress. If you haven't done and then, you can find it only due west of the Tower of Hera atop of Expiry Mountain.

Return to the Calorie-free World and play the flute, warping over to the 6th warp spot inside the Desert. Lift the large rock hither and step into the portal to achieve the Dark Globe.

Walk northward and yous'll be just outside of the dungeon. Yous will see the Ether Medallion symbol on the ground. Stand right on top of it and utilise the medallion to reveal the dungeon archway. Step right in to tackle the side by side dungeon in the Dark World, Misery Mire.

11.2 Misery Mire

Misery Mire is a dungeon that has a number of completely optional rooms and at that place are a number of means to progress through the dungeon. This guide volition take Link through the quickest way, while avoiding any unnecessary rooms, as well equally skipping getting optional items such equally the Map and Compass.

In the first room, apply the Hookshot to get across the gap and and then head downwards the steps. There are a number of Wizzrobes and Popos in this room, as well equally an enemy Beamos. The Wizzrobes will disappear and can only exist harmed when they are fully visible. Advisedly defeat all the enemies and head up through the door.

In this fundamental chamber, climb downwards the steps and make your style through the maze to the northeast corner of the room. Climb the steps and caput upward a screen. Push the lone block to the left and and so head upwardly a screen. Keep upwardly another screen and run northward to reach a treasure breast containing a minor primal.

Backtrack three screens to get to the large cardinal chamber one time again. This time make your way to the northwest corner of the room and climb the steps. Walk to the southwest corner and use the minor fundamental on the locked door.

Defeat the Blue Bari in this room as information technology will drop a small key and then use it to caput through the locked door to the left. Ignore the floor tiles and head down a screen. Rapidly run around the room and climb down the steps to get to the floor beneath.

In this room, along with the room below, there are four torches. You'll kickoff demand to push the blocks out of the way, giving you quick access to the torches. Button the pinnacle and bottom blocks in, and then push the middle block either upwardly or downwardly, giving you a pathway. With all four blocks pushed out of the way, apply the Lamp to light all iv torches.

With all four torches lit, walk to the right a screen and the large wall will have moved. Fall down the gap on the right side of the room to get down to the floor below. Open the treasure chest to get the Big Central.

Now that we have the Big Central, information technology is time to get the dungeon item. Walk left a screen and step into the warp portal. Walk right, down, and right a screen to get back to the main chamber. Climb downwards the steps to become to the lower flooring and make your style back to the southeast corner of the room. From hither climb the steps and caput right a screen.

Pull out your hookshot and walk right a screen. Use the hookshot on the block beyond the gap and then quickly run northward. If you aren't fast enough, the floor will crumble and yous'll have to do it once again. At the top of the room, open up the big breast to go the Cane of Somaria.

Walk left a screen and if the blueish blocks are lowered, head up a screen. If the blocks aren't lowered, leap off the ledge, climb the steps and caput back left a screen to the main sleeping accommodation. Return to the northeast part of the room, walk upwardly a screen, and then correct a screen.

Elevator the pot at the top-left to detect a small central and then head through the locked door. Spring off the ledge and head left a screen. Climb the steps and apply the large central to become through the locked door. Run downwards the pathway and climb down the steps at the end of the hall.

This room is dark and fireballs will constantly be shot towards Link. Walk to the left side of the room and lift the pot to reveal a flooring switch. From here, use the Cane of Somaria to create a cake on the switch, opening the nearby door.

Avert the enemies and continue left a screen. Carefully maneuver around the blade trap and brand your way to the left side of the room. Walk upward and you will see a crystal switch across the gap. Brand certain it is red and so caput through the door at the southwest function of the room.

Employ a bomb to blow open a hole at the top of the room and head through. Slash at the crystal switch to plow it blue and and then head back down a screen. With the blue blocks lowered, caput left through the door.

Run to the peak of the room and striking the crystal switch then that information technology turns red. Climb downwardly the steps to become to the lower floor. Walk across the lowered blocks and open up the locked door to take on the dungeon boss, Vitreous.

During the first phase, Vitreous will send out eyeballs towards Link that tin exist quite damaging. Fifty-fifty with the tempered sword, these eyeballs take half dozen hits to defeat. The alternative way to defeat these modest eyeballs is to hit them three times with arrows. It is more difficult to use the arrows, just one benefit is that you can hit the eyes that are next to Vitreous.

Be careful as during this phase, Link is limited to the bottom one-half of the screen. Whenever Vitreous turns white, he is about to shoot lightening towards Link, so quickly run to either the left or right side of the room.

During this first phase of the battle, if you take the Cane of Byrna, y'all can utilise it and just repeatedly slash over and over. Even if you lot don't have the Pikestaff, equally long every bit you slash quickly enough, the optics shouldn't requite you too much problem.

Later all but the four non-moving eyes take been defeated, Vitreous get up and offset billowy towards you. During this phase it will have 16 slashes with the Tempered Sword to defeat Vitreous. The much more efficient way to defeat this boss is to hit it with viii arrows. Simply stand up straight south of Vitreous, aim northward, and repeatedly shoot arrows.

After Vitreous has been defeated, be certain to grab the Eye Container to increase your total health and then grab the Sixth Crystal to speak with the Maiden.

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Source: https://www.zeldadungeon.net/a-link-to-the-past-walkthrough/misery-mire/

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